Svarog's Dream Handbook

On this page, you can find a handbook explaining the game's core mechanics and providing some tips.

Action Bar

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1-Health bar
  -Health will change color to purple if you are invulnerable.
  -Health will show shields with a gray color.
2-Mana bar
3-Selected mastery symbol
4-Ability slots
  -Right-click on a slot to (un)assign the ability.
  -Left-click to cast the ability.
  -Use the keyboard key named in the downright angle to cast the ability.
  -All keys are configurable in-game settings.
  -Ability cooldown is shown in the down-left angle.
  -You can enable 4 extra slots in the game settings.
  -You can enable a full set of new slots in the game settings, which will switch with the weapon.
5-Special slots
  -Assign potions and food in inventory to use them through those slots.
  -In the upper right angle is shown the amount of remaining consumable items.
  -Food and potions have separate cooldowns.
  -A new third special slot will be unlocked once you equip the first necklace.
6-Morale bar
7-Hunger bar
8-Energy bar
9-Compass
  -It will point toward the directions of the tracked quest.
10-Character menu, World menu, and Inventory shortcuts
11-Main menu shortcut
12-Active buffs

Hovering over any piece of UI will provide additional info.
The action bar will be hidden out of combat. You can hide/show it at any time by pressing the Caps Lock key on the keyboard. You can disable auto-hide out of combat through the main menu game options.

Player Stats

1-Health
  -You will die when health reaches zero.
  -At 25%, time will slow down, giving you a chance to run away.
  -Regenerates out of combat if you are not starving.
2-Mana
  -Used to cast abilities.
  -Regenerates constantly.
3-Morale
  -Gives you immunity to crowd-control effects such as stuns, slows, and staggers.
  -Increases mana regeneration.
  -Reduces every time you are hit in combat.
  -Regenerates out of combat.
4-Energy
  -Allows you to sprint (Shift key).
  -Regenerates constantly.
  -Regenerates when well rested (after sleep).
5-Hunger
  -Regenerates health out of combat.
  -Allows you to use fast travel.
  -Spent slowly and constantly.
  -Spent quickly during fast travel or sleep.
  -Food is automatically consumed from the inventory when the player is starving. You can disable this in the main menu options.

Player Attributes

Player attributes are gained through gameplay and are lost upon death. New characters will receive scaled attributes to match character progress.
You can inspect all attributes in the character menu.

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1-Strength
 Benefits per point:
  +1 blunt and slashing damage
  -Boosts warrior abilities
  +10 maximum health
  +2 carry weight

 Gained through:
  -Walking under heavy load
  -Performing melee attacks
  -Using warrior and hunter abilities
2-Dexterity
  +2% attack speed
  +1 piercing damage
  -Boosts hunter abilities

  -Doing ranged attacks with a bow
  -Using warrior and hunter abilities
3-Intelligence
  +1 magic damage
  +15 maximum mana
  -Boosts magic spells

  -Using magic attacks
  -Using druid spells in combat
  -Learning new info from books and conversations
4-Endurance
  +20 maximum health
  +1 maximum energy

  -Taking combat damage
  -Walking around the world
5-Bravery
  +1 crowd control immunity
  +5% faster mana regeneration

  -Fighting stronger enemies
6-Alchemy
  -Faster gathering
  -Faster cooking and potion crafting
  -Increased chance to craft more than one food or potion

  -Cooking food
  -Crafting potions
  -Collecting ingredients
  -Learning recipes
7-Blunt Attack
  +3 blunt damage

  -Using blunt weapons in combat (maces, clubs, and axes)
8-Slashing Attack
  +3 slashing damage

  -Using slashing weapons in combat (swords and axes)
9-Magic Attack
  +2 magic damage

  -Using magic weapons in combat (spellbooks)
10-Piercing Attack
  +3 piercing damage

  -Using piercing weapons in combat (spears and bows)
11-Character Level
  +3 new mastery points
  -Enemies with low morale become more easily afraid of you

  -Killing enemies
  -Solving quests

Player Talents

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Talents make your character unique and allow them to surpass initial game limitations. There are over 60 different talents.
If your character possesses one talent, they cannot learn its opposite. For example, a character cannot be strong and weak at the same time.
Each character starts with 3 talents. During gameplay, there are opportunities to earn more talents.
For example, crafting a potion may develop the "Alchemist" talent, while getting hit by an arrow could develop the "Stack Arrow" talent.
Upon death, all talents, both positive and negative, are lost with the character.

Player Virtues

guide image There are 14 different virtues in the game.
During gameplay, the player will be offered to make a decision 7 times, each time gaining a new virtue.
Virtues can be of order or chaos types. Light virtues will allow a player to earn bonus order experience, and vice-versa.
Virtues stay with the soul and are not lost upon the death of the character.

Player Mastery

guide image There are 12 classes in the game, and players can pick skills from up to 2 classes. A third class is unlocked in game+ or after level 70.
To unlock all skills, players have to invest mastery points, up to 25. Each class's mastery points give different bonuses.
After death, with a new character, a player has the option to change their mastery.
Another way to respec mastery and abilities is through special potions, which can be discovered on the map or purchased from traders.
Active skills may require a weapon to be used.
Skills scale with attributes. For example, if skill damage is 100 and it scales x2 per 1 intelligence, at 100 intelligence, the skill will deal 300 damage.
Most of the active skills have their rings, which can improve the skill when the item is equipped.



Soul State

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Soul state will affect the cooldowns of your abilities, influence world events, impact how some characters respond to you, and determine the final game ending.
Every point of experience you earn can be of the order or chaos type, pushing your soul in one of these two directions.
For example, killing humans or peaceful animals will push your soul toward chaos, while slaying beasts or underworld hordes will push it toward order.
Side quests can often be solved in two or more ways, rewarding you with order or chaos points.
The main story will present decisions that grant virtues, increasing either order or chaos experience.
These decisions can also affect the main story's path, leading to a series of quests based on the side you choose.
There are many small ways to earn certain types of points. For example, gambling will give you chaos points, while petting an animal will reward you with order points.
The player can also earn points based on dialogue choices.
The type of experience you gain is represented by color in the experience popup, and the soul state can be checked on the mastery screen.

Info Panel

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Map panel
  -Shows your position and tracked quest position.
  -Allows fast travel.
  -Shows date and time.
  -Right click to add markers.

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Quests panel
  -Shows you the list of active and solved quests
  -Allows you to start tracking specific quests.
  -Tracking quest will show its location on the map and the compass.

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Almanac panel
  -Gives you info about discovered characters.
  -Provides you with info about enemy weaknesses.
  -Shows current relations between world fractions.
  -Shows which fraction is controlling which regions.

World Events

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The world changes itself through world events.
While some events will always trigger, most are dependent on luck and how the player affects the world.

World Travel

You can use fast travel to quickly go to a specific place. To do so, you need to discover that place first and have enough food for travel. Food costs increase with distance and also during the winter.
You cannot fast-travel from the underworld and other special locations. To fast travel, go to the Map (press 'M' on the keyboard) and select the location where you want to go.
Walking on roads will give you a speed buff, while walking through water will slow you down. Certain types of boots can further increase these bonuses.
Another way to move quickly across the map is by using the animal form. Animals often travel more quickly than humans, but this is not always the case as there are different types of animals.
To select an animal to transform into, find a necklace of its type and equip it. Use the space bar to switch between forms.
guide image A small secret is that killing animals of certain types will give you small chances to obtain that type of necklace.
There are other ways to find them, and you will earn at least one during the main quest line.
Animals have their own stats and unique traits (check the character panel when transformed), but they cannot use abilities.
Press Shift to sprint and move 50% faster. Sprinting consumes your energy.

Crime

guide image The player can attempt to steal items from villages, and doing so at night will help them go unnoticed.
The player's camouflage and various other talents can also assist with this.
If the player is caught while stealing, the village guards will ask them to return the stolen item and pay a fine.
If the player refuses, they will be hunted for the crime, and if they are out of health as a result of the crime, they will be hanged to death by that village.
If the player manages to run away, the village may send headhunters after them.
Killing the headhunters or villagers will exacerbate the situation, resulting in a higher bounty on the player's head, an extended crime expiry duration, and the possible inclusion of higher-level bounty hunters in the pursuit.
There are multiple ways for the village to forget about the player's crime, including paying the fine straight away, paying the bounty hunters (which is more expensive), refraining from committing any crimes for 5 in-game days, or dying and starting with a new character.
Players can also be pursued by debt collectors for failing to repay borrowed money.
In this case, bounty hunters will chase the player until the debt is fully repaid, and they will loot the player's body in case of death.

Combat

guide image You can check your approximated damage and damage reduction on the equipment screen.
Another way to test your damage is by attacking the target dummies in the world. Attacking target dummies will also allow you to train your skill of weapon type up to level 15.
Auto-attacks from spellbooks and bows are ranged, they can miss if an enemy moves away from the projectile.
Auto-attacks from player melee weapons can not miss unless the player is debuffed by something like having a clumsy talent or being drunk.
Shields give you chances to block attacks, but they reduce your damage and attack speed. Using a shield trades the percentage of your offense for defense.


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Some combat tips:
  -You can dodge most of the enemy attacks by moving out of range of the enemy or by avoiding the projectile.
  -You can perform AA-move by pressing A and the left click. This will attack the closest enemy to the place where you clicked.
  -You can stop attacking or moving by pressing the S on the keyboard.
  -You can lead enemies into a group of enemies of different fractions, and kill them one by one while they combat each other.
  -Animation canceling is allowed so you can apply hit and run tactics.
  -Keep in mind that enemies have their bravery and that they can start running away from you. Enemies are generally braver in larger groups.
  -Same as you, enemies also have CC resistance, your stun attack will not have the same effect against the rabbit and the bear.

Death Mechanic

guide image When playing on ironman difficulty death is permanent.
When a player dies he goes into the underworld as a soul without a body.
From the underworld, players get an option to pick a new character with new talents. New character attributes are scaled with player level.
Once you return to the Earth, you will get the option to change your mastery and you will get the side quest to retrieve the items from the old character.
Dying does not need to be necessarily a bad thing, but dying too many times will slowly push the world toward chaos through world events.

Death Mechanic

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There are hidden in-game challenges related to various things the player may perform to an extraordinary level.
Solving a challenge will reward the player with at least one god's favor.
God's favors can be traded at various shrines across the map for talents, buffs, or items.

UI Equipment

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1) Carry weight
  -All items' weight is counted, including the equipped ones and those which are in bags.
  -Items in bags can weigh less based on bag type.
2) Inventory slots
3) Two slots for bags
  -Adding a bag will unlock new slots and provide specific bonuses
  -The bag can be unequipped only when it is empty.
4) Two slots for rings
  -Ring can unlock advanced versions of abilities you are using.
5) Boots slot
6) Potions slots
  -Assign up to 4 different potions to their slots
  -You can use one potion type at a time (W on keyboard).
  -Press the E key to cycle between equipped potions.
  -Press W + 1/2/3/4 to use one from the slot.
7) Gloves slot
8) Pants slot
9) Animal form necklace slot
  -Once equipped press the space tab to switch the form (see the traveling section).
10) Food slot
  -Once equipped press Q to consume the food.
11) Backup weapon slot
  -Press X to swap between man and backup weapons.
12) Swap the backup weapons button
13) Main weapon slot
14) Off-hand weapon slot
  -You can equip a shield secondhand if you are not using a two-hand weapon.
15) Top body slot
16) Head protection slot
17) Stats and bags
You can drag items to move them between slots or simply right-click them to move to the desired slot.
Right-clicking the item will decide where to move the item based on what is player currently doing (eg. crafting, looting, trading, inspecting the bag...)
To drop the item to the ground drag it out of inventory. Dropped items can be picked from the ground.

Items

guide image Every item has its price and its own forge.
Forge tell us how items are crafted and what category it is. Forge also indicates the rarity of the item and can affect the item price.
There are almost 1000 different items in the game currently and they are split into different categories.
The main categories are:
1) Equipment gear (boots, pants, gloves, top, and helms)
2) Weapons (melee weapons, shields, bows, and spellbooks)
3) Rings (used to unlock advanced versions of abilities)
4) Necklaces (used to switch into different animals)
5) Potions (for instant effects)
6) Food (to heal hunger and for effects over time)
7) Alchemy ingredients (for crafting the potions)
8) Food ingredients (can be consumed raw or used for food cooking)
9) Trophies (can be sold for an increased price to trophy traders)
10) Special consumables (can be consumed directly from inventory and can not be traded)
11) Bags (for additional slots in inventory)
12) Quest items (can not be dropped or traded)
Items can be found on the map, in the loot of dead enemies, in chests in the world, gained as rewards, or bought from traders.
You can store items in chests in the world and they will be there with the game load. Items dropped to the ground will not persist with game saves.
There are no level limitations on which gear a player can use.

Crafting and Gathering

guide image There are two types of crafting:
1) Cooking
Get ingredients through gathering or animal skinning and cook them into food.
There is a special quest giver in Grad castle which will help a player to discover food recipes.
2) Alchemy
Get ingredients through gathering and use them at alchemy craft stations to craft the potions.
There is a special quest giver near Bor village which will help a player discover new potions.
Progressing through the alchemy side-quest will invite a player eventually to a secret festival, where alchemists are gathered once per month to talk, trade, and celebrate the end of the month.
In order to craft the food or potion add two ingredients and start cooking. You can add ingredients by right-clicking or by dragging the to the slot.
You can cook more than one meal/potion at once by adding more than one ingredient of the same type, but the number of ingredients has to be the same in both slots.
Cooking this way will multiply the duration, result, and experience accordingly.
You can add random ingredients to try to discover the recipe. All discovered recipes are shown in a cookbook and they will mark the ingredients which you have or you are missing for each product.

Other Tips

guide image   -You can scout the area by pressing and holding the V on keyboard + right click. It will allow you to exit the body in spirit form and explore the area around you without the risk of being detected.
  -When you are walking slowly enemies will have a harder time detecting you. The same goes for high camouflage provided by light equipment.
  -Monsters are usually stronger during the nighttime and there are more of them. Your morale will also be lower and you will have a lower range with ranged weapons.
  -There are a lot of ways to see better at night, such as using a torch or potions or simply you can sleep it over.
  -There are roaming characters during the night. If you see a purple light, it is probably a Krampus, start chasing him for unique loot. You can run into some roaming NPC-s during the day also.
  -Traders get new gear every day. Different traders have different gear and helping one trader may give you better prices. Trade prices can be affected by world events.
  -Talk with tavern owners to learn about unsolved side quests in that area.
  -If you die of an enemy, the next time you fight the same enemy, you get a +10% revenge critical chance against them.
  -There are ways to buy and upgrade the house. House will provide you with fast travel points, a place to sleep, and craft and store items.
  -Press C on the keyboard and right-click on a wild animal to pet it. Petting wild animal gives you a small chance that animal will start following and protecting you.
  -There is a gambling inn where you can test your luck. Have you found it? The average price of items you can get from gambling is close to the spin price.
  -You can change the camera angle through the main menu under the video section. You can change the zoom through the mouse wheel.
  -You can enable mouse click GFX through the main menu.
  -You can disable spell quick cast in the main menu.
  -You can customize your spell slots by right-clicking on them and you can change key shortcuts in-game settings.